Sunday, September 26, 2010

Yet Another Addiction

Lumines.  Yes, another addiction on the PSP.  I have always wanted this game, but finally found it at an acceptable price.

Jesus.  This is more addictive than Tetris.  At first it seems easier, too, and it is, but once things get out of control they get out of control fast. 

Now I want to pick this up for the PS2, as well, and it makes me wonder if the Wii has a variation on it.

As most people already know, this is a puzzle game where you have to make a square of the same four colors.  Music, which is not my style, plays in the background and interacts with the puzzle (you have to play to understand).  You can seriously sit and play this for like a half an hour before it starts to go crazy, but by that point you are so hooked you can't help but continue.  In the past three weeks since I've bought this I've played it about a hundred times.  I'm convinced it will keep me from getting Alzheimer's or something.  I am also getting all the sequels ASAP.

I had been cutting back on video games for a while, instead using the time to work on my manuscript.  After trying this out, though, it became a great way to clear my mind between writing sessions.  It is not ideal before bed, as is often the case with any video game.

And now, time for yet another session ... until a new one comes along.

Tuesday, August 24, 2010

Wii

I finally broke down and bought my daughter a Wii, which I will, of course, also use.  I must admit I was hesitant to purchase it, as the name threw me off, and I couldn't see how the control use could be fun.

I was wrong on the latter, though the former still bugs me.  Not only do the Wii remotes work well, they are also fairly intuitive, though the only two games I have used them on so far are Wii Sports and Wii Sports Resort, both of which my daughter kicks my ass on regularly.

Using the remote to make Miis (something my daughter is very into) or surfing through Wii channels or the web, also gets no complaints from me, though I wish typing were easier.  (You can buy a keyboard for that.)  I'll soon be streaming Netflix films through it, too, which from everything I've heard also goes smoothly.

We've logged in a lot of hours already, and I suspect plenty more are to come.  In all, it was an expensive investment, and I'm not sure the available Wii games are up to par (though I am curious as to what can be downloaded), but the sheer entertainment of what little we have played so far makes it money well spent.

Sunday, August 8, 2010

Robot Tank, Mofos!

I have been playing Robot Tank like mad on my PSP.  Originally released on the Atari 2600, this Activision game actually kind of kicks ass.

Activision was my favorite video game company back in the day.  I don't remember if I had this game back in the 1980s, but I'm glad I have it now courtesy of Activision Hits Remixed.  As far as those old video games go, this one is kind of advanced.

First, you have to ignore that your journey to Santa Clara, California takes you through rain, fog and snow all in the course of a few days.  It just isn't likely, but it does show that Activision was dedicated to throwing in different environments in which to destroy tanks.  Fog cut visibility.  Rain and snow affected your movement.

Another interesting and rare feature was damage.  In early video games, a hit destroyed you.  That can happen here, too, but an indirect hit can affect your visuals (screen goes black at random), your cannon (it only works sometimes), radar (essential in the dark and in fog and if your visuals go out), or treads (which lets you move only at a snail's pace).  It leads to some fairly intense action ... for an old video game.

I could see this game being remade today with updated graphics and the like, but quite honestly, this one still presents a challenge as you traverse the elements and go from day to night.  For an Atari 2600 game it is fairly advanced.  By today's standards it is something to do while waiting in line somewhere.  That said, I'm having a hard time putting down, as I'm trying to reach the goal of 60 tanks destroyed.  I've made it to 58.  I will hit 60 and probably unlock a patch or something (Activision used to award them as prizes).  Then I'll move onto the other games in the package and probably go through some nostalgia.  I doubt many will hold up as well as this one, though.

Tuesday, June 29, 2010

Top Gear in Gran Turismo 5

11/2/10.  That is the set release date of Gran Turismo 5.

We all know how that goes.

I love the franchise and may buy a PS3 for this one, but should, in all honesty, get the Wii first.  That said, there is one thing that really has me chomping at the bit, so to speak.

The Top Gear test track is in this one.  That's right.  The best show on television, which has often referenced and used Gran Turismo, is now getting its turn in the game. 

I'm donning a white firesuit and describing myself as a man who is afraid of ducks (Stig reference for all you ignorant types).  This is, of course, grand news.

I have my doubts about the release date, because we've heard this before.  I know Polyphony seems pretty firm with this date, but I'll believe it when I see it. 

3D.  Chicago.  950 cars.  This is ... a wet dream.

Monday, June 21, 2010

But is it Art?

Roger Ebert, a film critic I happen to respect (he's also a huge inspiration when it comes to my own film journalism pieces), posted a piece on his blog a while back about video games not being art.  You can read it here.

I obviously love video games, and if you read my other blogs, you know I am a big supporter of art over entertainment.  Ebert's piece, which has raised all kinds of hackles in the video game world, was well-written and it proved his point.  He even went so far as to question why video games should even concern themselves with the art issue.

So, how do I feel about it? 

I agree with him.

Video games can be artistic, but none of them have risen to the level of fine art yet.  Not a single one I can think of.  The problem is they can be artistic, and can even be played artistically, but at the end of the day -- they are games through and through.  Games have scoring systems, rules, certain criteria that must be met to win or complete them.  That's not art. 

Ebert asked why games had to be considered art, and I have to agree with that, too.  Why can't they be satisfied being great games?  Why is there no pride in that?  Look at what happens to artistic mediums when they aspire to be something else.  For example, comic books.

Comic books have been doing things like "director's commentary" and printing in widescreen format, both of which seem ridiculous in a comic book format.  They aren't satisfied with being comic books (and they are artistic).  They want to be movies because that is where the respect is at.  Even when there is a movie being made of a comic book, the comic book will do a movie adaptation! 

Video games aspire to lofty plateaus.  They want to be art.  In doing so, they have forgotten what appeals to gamers -- a good game.  I love video games, but I don't care that they aren't art.  They can still be things of wonder and beauty, but no video game has ever inspired me to create (my art of choice is writing, if you don't know).  And if they have inspired people, I believe it is probably only inspiration to create more games.  Sort of like a chocolate chip cookie may inspire you to bake.

Ebert is right.  As of now, video games aren't art.  They may never be, either, unless we change our definitions of games.

Let me know I'm wrong.  In fact, I'd like to be proven wrong.  Game Informer did a fairly large piece on this issue, and I am far from convinced. 

Ebert is right.  He not only knows film, but he knows art.  And while he may not play video games -- I do, and I agree with him.

Tuesday, June 1, 2010

Jack Black Loves Pitfall Harry

If you had an Atari 2600, you had Pitfall.  It sold something like 4 million copies and was one of the best selling games on the system.  A young Jack Black did one of the commercials for the game.



I'm not a huge Black fan.  I mean, he's not the worst actor around, but he's not a box office draw for me.  This commercial may be the most low-key thing he's ever done.  It also doesn't do the game justice.

Granted, this game drove me nuts when it came out (and so does the version in Marvel Ultimate Alliance).  Those alligators you have to jump across always got me as I got nervous and died right before the last one.  That didn't stop me from putting days into this game.  I even attempted to take a picture of my score so I could get the jacket patch.  (The photo turned out to look like some weird Polaroid porn.) 

One of the reasons I bought Activision Hits Remixed was because I thought I could lure Black to my own personal dungeon.  Well, not really.  It was Pitfall, which, ironically, I have to play on that game.  I'm sure it's not as good as I remember it, but for months I couldn't be budged from the original. 

Younger readers may not understand its allure, but let me tell you.  Back in 1982 this was the shit.  Swinging over weird self-closing pits, cobras, gold bars, rolling logs -- no other video game had that.  Say what you want, but this was a lot like the first time you played Grand Theft Auto III ... only with worst graphics and no hooker killing.

Wednesday, May 26, 2010

Leatherface and the Atari 2600

Some days (like today), I just feel like doing damage.  The Texas Chainsaw Massacre, the original -- not that prettied up remake that passed itself off as disturbing, has always been a favorite of mine.  That spirit of wanton nihilism that is present in every frame makes me smile and really encapsulates what's in my mind.  Had I been able to get the Atari 2600 game when it first came out I would have never stopped playing it.  Now I don't have a 2600, and I really have the hankering to give it a go despite the fact that I know it would be horrible.  (I somehow doubt it is on my Atari Classics Evolved.  It's not like I can unlock any of those games anyway.)

If the game were made today, it would suck.  The developers would screw it up so badly that it would leave fans of the game cursing in disappointment.  A 2600 game would be pointless fun.  A PS3 game would have a story

Let's face it, the movie is meant to be experienced, not played.

There are days, however, where grabbing a chainsaw and ripping through idiots is the most appealing aspect of the next 24 hours.  Some people drink.  Some snort cocaine.  I write.  But I also address the the more violent side of myself and don't shy away from it.  As one friend once said, "It looks like you're having another 'Don't Fuck With Me' day."  Oh yeah.

I'm sure this game would be lacking everything that should make for a great game, but most of the 2600 games were like that.  Very simple, but sometimes very addictive.  This would possibly be an addiction despite its crudeness.  I could actually see that adding to the experience. 

Yeah, I never got to play it.  But boy, I want to.

Sunday, April 25, 2010

A Bunch of Donkeys

I have not tried Farmville yet on Facebook, and most likely never will.  I have, however, started playing Texas Hold 'Em Poker on there, and while I've come out ahead on every game I've played but the first one (where I was just testing the software), I must say it is some of the worst poker I've ever seen.

When online poker for real money was legal, I played ... a lot.  A lot.  I won money, tournaments.  It was good.  Hell,  I had so many people ask me how to get started that I wrote a book on it. (You can find it toward the top of this blog.)  When the game became quasi-legal, though, sites started shutting out American players.  I stayed away from the online poker then, but after some people sent me chips on Facebook I decided to return to the Green Hell and partake.

Fuck.

I have never seen so many people just play shit hands to see what will happen.  All-in with a 3, 8 off-suit?  Why not?  This happens all the time.  If you've played it on Facebook, you know it's true.  I understand it's play money, but players should be taking the opportunity to hone their skills at the real thing.  I guarantee that if those players would play like that with real money, they would not be enjoying game very long. 

When I run into these players at a table (and it's every table), I play them the way they are supposed to be played.  I wait.  I have the patience of a yogi master.  I wait until I have the right cards and then I wipe them out.  They come right back, and I do it again.  They get confident because I give them small pots, but they don't learn when I take all their money.  And that's the problem with these players: They don't learn.

I'm almost embarrassed for them.  It is actually quite ridiculous.  To face them in real life would be a pleasure, but I would take no honor in it.  I would take their money, because that is the rules of the game we are engaged in, but there would be no honor in defeating an opponent who is so unskilled as to think that is an effective strategy.  To be quite frank, I'd rather face a skilled opponent and lose my money than to face these morons and take all their chips. 

So, if you are interested in playing me, I play under Doug Brunell on Facebook.  I'm not there all the time, but I am there a few times a week.  I'm playing at the lower end tables usually, though I will be playing tournaments soon.  Hope to see you there, but don't be an idiot or you'll soon find yourself refreshing your chips.  

Thursday, April 15, 2010

Little Big Disaster

My daughter loves Little Big Planet for her PSP, and I will admit that I have grown quite fond of the game.  What I've become even more enamored with, however, is it's level design editor.  It is one of the most encompassing and complete one's I've ever encountered in a game, and I decided to use it to create a few levels for my little girl.

Every night she's with me (not nearly often enough), I tell her a bedtime story.  I've been doing this for years, and they all revolve around this central theme of her being a princess.  Mentally, I have her kingdom laid out, her castle laid out and a cast of characters that populate her world.  I decided this would be the best thing to do a few levels on.  Unfortunately, my idea is bigger than my talent.

I was populating the first level with traps and score bubbles when something devastating happened.  Everything fell apart.  I came into the game and gravity had taken control of everything I had not fastened correctly, leaving a mess that looked like Chile after the most recent earthquake.  This was not cool.

On the plus side, though, it showed me what I needed to do to prevent this from happening again.  Months of work were done the proverbial tubes, and if I didn't want to have this become a habit, I had to figure out exactly what I needed to do to prevent such a tragedy.

I think I got it now, though I am slightly hesitant to test it out on play mode just yet.  I have one or two more tweaks, and then I'll be ready.

Creating a video game from bits and pieces has given me all kinds of new respect for game designers.  Granted, this is nowhere near as complicated, but it's difficult enough.  Plus, I only get to design one level at a time.  The makes of something like Grand Theft Auto: Vice City are doing things are a far larger scale with a lot more going on.  Frankly, I don't understand why more game designers don't kill themselves.

Eventually this first level will be done.  I won't post it to share (nor will I post any of the levels based on her bedtime stories) because it is for her and her alone.  The only accolades or complaints I'm seeking shall come from her.  I will succeed only if she enjoys, and fail if she doesn't.  That's the only criteria I care about, and it's the only one I should care about.

The next level, though, is going to blow her mind ... guaranteed.  I'm ready.  I know what I'm doing, and I mapped the whole thing out on paper (something I should have done here).

But if that one falls apart ...  

Sunday, March 14, 2010

You Just Got Some Hay Bales!

Farmville is one of those things I just don't get, like binge drinking and the Irish.  I have friends who play it (obsess over it is more like it), but I've never tried it and have no real desire to do so.  It's not because I think it looks ridiculous (I do), but because I'm afraid it may become one of those new addictions that I run into from time to time.  Soon, instead of writing and trying to get crap done around the house, I'll be planting pumpkins and trying to get acquire donkeys.

About the most gaming I'm doing these days is Lego Batman with my daughter and designing a Little Big Planet for her.  I can't see spending an hour or so a day sowing rows of corn and loading wagons (or whatever the hell it is you do).  It has been said, though, despite my dislike of it, social gaming is to be something gaming companies are going to be paying far more attention to, though the way to make money off it is still a bit cloudy.

Maybe someday I'll engage in some wars with Mafia or vampire types.  Until then, though, I'm staying off the fucking farm.  

Wednesday, February 24, 2010

The Minis Have Arrived?

Considered a miss, the PSP Go may not have set sales on fire, but it did show the world that Sony is giving serious consideration to the path cell phones are on.  Minis, the games you can download on the PlayStation Network, are Sony's answer to iPhone (and the like) apps.  This plan seems to be working.

The PSP,  which is what I play Minis on, is obviously a handheld system.  When dealing with a handheld system, I tend to think the games should be shorter in length as opposed to the epic games you play on the PS3.  I don't mind the longer games, but sometimes you just want to dive into something that's going to last about 15 minutes.  That's where the Minis come in (though they haven't taken off like gangbusters just yet).  There are all kinds of titles to fit just about every taste, and they are meant to be played in short bursts.  They appeal to the app mindset, as well, but I don't think they'll cause anyone who plays games on their phone to consider a PSP simply for the Minis.

If you want a PSP, you either already have one or are saving up for one.  I can't see some iPhone user who has downloaded a Tetris-clone thinking, "This is great!  I bet the Minis on the PSP are even better.  I've got to get one."  It's just not going to happen.

For PSP users, however, these games are like a godsend, and if they sell well I can only see them getting better.  They are affordable, enjoyable, and don't eat up a lot of your time.  As they become greater in number, though, there will be more crap to wade through, so the reviews and word-of-mouth will become even more important.  (Big fan of Tetris here.  Nobody likes blowing $60 on a bad game, but at least you can always say you got a few hours of play out of it.  $5.00 for a crappy game that is short in length almost seems worse.

Sony, which has had a series of missteps that seemed to start with the pricing of the PS3 and most recently occurred with the aforementioned PSP Go, has it right this time. 

Saturday, February 20, 2010

Final Fantasy Freaks

I want to make two things perfectly clear: I'm not a prude, and I know there are all kinds of weird kinks out there.  There is porn dedicated to women having their feet glued to the floor, to men who like to screw horses and so on.  What I never guessed was porn created around the world of Final Fantasy.

I've never played any of the Final Fantasy games.  I never played them because I didn't like the name.  I know it sounds weird, but if it's the final fantasy there shouldn't be more than one of them.  I know the story behind the name and all that, but it still won't get me to buy them.  Yes, I'm picky, but I bet you do some pretty stupid shit, too, like look at Final Fantasy porn.

So how the hell did I come across this (no pun intended)? 

I was going to do a post on the world of Final Fantasy games and wanted some art to go with it, so I did a Google search for "naked Final Fantasy."  That, of course, led to the wonderful world of Final Fantasy facials, fellatio and female submission. 

One site is Final Fantasy Hentai.  From here you can find porn dedicated to Tomb Raider, too.  What the hell?  Is there such a lack of porn on the Internet that masturbating to images of Lara Croft is the only thing that will get people off now?  Do people have so much trouble relating to real females that polygons are easier to deal with and more exciting?

I always looked at the Final Fantasy universe as something inhabited by people with spikey hair fantasies and the mindset that bigger is always better.  Now I realize it is also populated with socially awkward bedroom masturbaters with little to no communication skills.

We live in a world where Senators (who are also sexually deviant in their own boring way) take the Grand Theft Auto franchise to task for its use of sex and violence, yet make no mention of "A Real Yuna, and a Real Cum Shot."  Perhaps they, like pimple-faced 13-year-old boys and sexually experimenting twentysomething females, are enjoying the world of Final Fantasy filth a little too much.

More power to you, freaks!  I'll stick with crush videos and secret footage of drunk girlfriends urinating.

Tuesday, February 16, 2010

That Sick, Sweet Addiction Returns

It started off innocent enough.  My daughter challenged me to a game of Space Invaders Extreme.  I am not one to let a challenge go unmet, so I agreed. 

And I was hooked again.

Previously it had been months since I touched the PSP game.  Not that I didn't like it.  I do ... a lot.  I just thought I'd give it a rest for a spell and focus on a few other games.  This one, however, is like crack.  You can tell yourself you'll play a few games, and then three weeks later you are still going at it.

If you've read my previous posts on the subject, you know I was never a huge fan of the original game, though I had it for my Atari 2600.  This version of the game, however, is so insanely addictive that three minutes of it sends me on a bender of massive proportions.

I think every gamer has one of those games.  A game they just strive to better themselves at no matter how often it's beat them or they've beat it.  I have a few of those, but this one ranks at the top.

I suppose soon I'll put it away again, vowing not to go back to it for a few months.  Telling myself I want to play something else.

And then my daughter will throw down the gauntlet and it'll start all over again.           

Sunday, February 7, 2010

Mortal Kombat Vomit Attack

The man on the left is Bo' Rai Cho from Mortal Kombat: Deception.  If you have any interest in video games, you've heard of the Mortal Kombat franchise, which includes outrageous attacks and fatalities.  The man on the left has one of the strangest attacks in the series.





Puke Puddle.

That's right.

Punk Puddle.

Attack with Bo' Rai Cho and one of the things you can make this drunken warrior do is spew vomit onto the ground so that his opponent slips and slides in it, giving you an extra few seconds to attack.

Effective?  Yeah.  Civilized?  Only if you live in a frat.

I'm not a huge fan of the franchise, but I play the games sometimes to relieve stress, and while my daughter enjoys the Soul Caliber franchise more, she's been known to kick my ass at this game, too.  I've never shown her the Puke Puddle, though.  I may have to now.

If there is a stranger attack in the Mortal Kombat games, I am unaware of it.  I don't find pulling out spines or beheading people to be all that strange, but puking on the floor for your opponent to mess their boots up in?  Yeah, that kinda takes the cake.  It's over the top even for this series.

What's next?  Penis bludgeoning?  Breast smothering?  Scabs into eyes?  Maybe those exist, too, and I just haven't found them yet.

It would not surprise me ...  

Sunday, January 24, 2010

Conquered, Yet Defeated

I did it. Finally. I finished the first Skatefest round on The Simpsons Skateboarding yesterday. It was, to say the least, a frustrating exercise in nonsense.

If you read my previous post on this game, you know how I feel about it and the thing it calls a "control scheme." Wonky, at best. Torturous is an even better description. It is one of those games you never expect to be good, but are surprised by how flawed it is.

But I finished that first round. Wound up getting the last Constitution and then finally achieving the goal of a new skateboard. And then I couldn't help but think I have to do that for a bunch of other areas.

And then I promptly took the game out of the PS2 and buried it deep in a stack of other games so it would not taunt me.

I will play it again ... someday. I will finish it, and then I will most likely sell it. This game will not break me, but if the other levels are just as hard I may end up breaking it.

Monday, January 18, 2010

Demon Attack!

Back in the days of the Atari 2600, any game was a good game. If the game had an exiciting box, all the better. As a kid interested in sci-fi, fantasy and video games, you can only imagine how thrilled I was to see Demon Attack at the mall. Just look at the box. . I mean, fuck! Crazy looking robotic dinosaur-like things with rockets flying through space! How could that be bad?

As with all Atari 2600 games, however, the box was more like the concept you were supposed to imagine while playing.



The game itself, from what I remember wasn't horrible. Bird-like creatures swooped down and you shot at them. It's a concept that worked for countless games like Space Invaders, Centipede and Galaga. Simple idea. Fun game because of it.

Imagic, which put out the game, often made games that used the full color palette of the 2600. The game would seem quaint now, but at the time stuff like this was hotcakes. It attracted you to it, and it kept you playing. It sure beat the minimalist Pac-Man approach to gaming.

Despite the fun factor, I do remember feeling slightly ripped off, as I usually did whenever I bought a 2600 game. These things from the sky did not resemble the awesomeness that was on the cartridge box. Instead, they looked like the things from other games with different titles. Still, with a name like Demon Attack, you kind of can't go wrong.

Sunday, January 17, 2010

Torture Porn Comes to Video Games

I hate the term "torture porn," but it applies in this case. The game in question is The Simpsons Skateboarding and its only goal in life seems to be to torture its players, but since it's the Simpsons you can't stop playing (that and you take it as a personal challenge).

First a little history.

I did not buy this game. Years ago, when it first came out, my local Fox affiliate had a contest to win a copy. I decided I was going to win it ... and did. I regret it.

I used to skate a lot, but I was no master. I didn't expect this game to even give me something like a reasonable skateboarding experience. I did expect, however, for the controls to be at least responsive and there to be some semblance of balance put into it. None of those things exist.

The controls respond every time except when you need them to, like doing an ollie off a ramp. If you are trying that, it is hit or miss. I remember, also, from my skateboard days that you could actually stop the board if you had to. That's not always the case here. Again, it seems like the more you want to stop the board, the less likely you will be able to do so. And if you want to head in a specific direction? Well, don't bump into anything or you'll be turned the opposite way.

It goes without saying that much of what you have to do is timed.

I hate letting a game defeat me, so I keep trying with it, and I keep getting frustrated enough to want to break the fucking game in eight pieces and bury them in my compost heap.

But I won't. I'll keep trying until I get mad enough to put it down for a while, and once I complete it I will sell it.

I wish I never entered that contest.

Wednesday, January 6, 2010

Friday, December 25, 2009

Rocket Launchers and Thirteen-Year-Olds

I have been playing Star Wars Battlefront: Renegade Squadron a lot online these days. I am not great. Not even close to it, and any little kid with a sniper rifle or rocket launcher takes me out pretty easily, but boy is it fun.

There is no voice support, but that's okay, too. I don't need it when I'm on a speeder bike protecting Darth Vader from oncoming rebel hordes. And there is something uniquely satisfying using that same speeder bike to mow down a bunch of Wookies, which I normally love.

This was the first PSP game I got. I bought that bundle pack with the white PSP (or whatever strange color it was called -- maybe ceramic). I was hooked from day one. I enjoyed the other Battlefront games,so that was really no surprise. I never played those online, though.

So, if you happen to be playing, look for me. I'm godkiller13666. Some of you may have killed me before. Some of you may have been taken down by me. I think the former is probably more true, though.

Friday, December 18, 2009

A Sweet Pass


Man, Gran Turismo for the PSP just gets better and better. I'm currently driving the Kompressor ('98, for those who care). Took it on Laguna Seca and made some beautiful passes.

Racing simulators are best when played as you would really drive. If you play them like an arcade racer you are going to be disappointed. If, however, you drive the car like you would in real life, you get such a sense of accomplishment when winning race. It's a state of euphoria that I can't say I've ever experienced in a video game.

A lot of players of this franchise are notorious for using other cars as guide rails when going through the corners. They also try to knock them out of the way. If those same players would play the game as if it were their own car they were driving they would quickly see how incredible it is.

Face it, few things in video games can match a 80 mph pass in a tight corner on the inside while you're in a Skyline up against any Mazda you can dream of. It's just mind blowing.

I never want this game to end ... and it never will. Serious GT players know exactly what I mean. You see it in your dreams. You think about where you could shave .002 off your time. You see a glimpse of a track on television and you immediately know where it is because you've been around that same turn 800 times.

Sublime.

Thursday, December 10, 2009

The Doom Generation


Everyone old enough remembers Doom. It was the first first person shooter game I ever played. I played it on a PC using a keyboard, and while I was less than impressed with the controls, I could tell this game was going to change things.

There was Wolfenstein before it, but Doom upped the ante a bit. It didn't necessarily feel like a better game, but it definitely felt like a different game (I played the Nazi fps well after Doom, so that's how I make the comparison.) It was a game that caused casual gamers and non-gamers to take notice. In a few years it would be named as part of the reason the Columbine massacre happened. Duke Nuke 'Em never got such press.

Doom is not one of my favorite games. I can play it at any time, but quickly grow tired of it. At times it seems like it tries too hard. I'm not the only one who thinks that, either. So why did this game capture people's attention? It was the promise of what was to come.

Doom clearly showed that first person shooters had life. The level designs were clever, the story was at least momentarily interesting, and the creatures showed imagination. Playing that game made gamers realize that in the right hands, magic could be created. You could be immersed, and that's why that game took off. People caught glimpses of greatness, and for that it was worth some of the more groan-worthy aspects. For some, it became an addiction. For others, inspiration. And then there were those who feared it. They really helped the success of the game.

There's no denying this game's place in game history. There's no denying its influence. I would say that people's memories of the game's greatness are exaggerated, however. It was fun and different, but it wasn't the spectacular god people remember it being.

For me, fps games are something I turn to once or twice a year to blow off some steam. They don't engage me the way other games do. I'll give it credit, though. It changed quite a bit about gaming, and I think the entire industry owes it some thanks. I just think gamers need to be more realistic about it, too.

Saturday, November 21, 2009

GameStop Adventures


I don't really like GameStop. At least not the one at the Bayshore Mall in Eureka, California. The staff is comprised mainly of idiots with a few beacons of hope. I was in there today, though, sick as hell and looking for a game for my daughter. Here is the fun stuff I experienced.

First was a guy trying to buy a strategy guide for Call of Duty: Modern Warfare 2. The young man appeared to be mentally challenged because when they asked his age he said, "I don't know. I was born in 1990." The store refused to sell him the book because it was for a mature-rated game. The manager, who takes every other opportunity to upsell, stated it was company policy. I can see not selling the game (not that I agree with it), but the strategy guide? Wow.

Next up was a guy trying to buy a PSP game for his daughter. He was told the game wasn't in the box, but there was in its place a code so that he could download the game from the PSN store. His response? "Download it on the computer?" The manager quickly corrected him. It only took about four more times before he got a better grasp of the conversation.

Then came the real winners. A mom and son. They were looking for the lastest Super Mario Brothers game for the PS2. Yeah, you read that correctly. When they were told that the franchise never made an appearance on the PlayStation, they got a little testy, but no worries. They were also picking up cheap PC games.

The manager made a point of asking what OS they were using. The lady said it was XP. The manager pressed to make sure because the games wouldn't work on Vista of 7. "No, it's XP," the woman replied. "It's brand new. I got it yesterday at Wal-Mart."

"It might be using 7," the manager said.

"No. It's XP. It's brand new."

I wasn't going to wait around to see how pissed they would be when they brought back the games because the manager told them it would work on their system and it doesn't (and you know how that is how that conversation would go). I would have loved to have heard it, though.

It's always a thrill at GameStop. If it isn't the employees, it's the customers. When will they ever learn?

Saturday, November 14, 2009

The Sweet Addiction


I cannot explain the addiction to Tetris. It's a simple game with roughly 86,395 variations (using things like candy, exploding bombs, bubbles and so on). It's probably the best thing to come out of Russia since underage mailorder brides (and slightly more legal). It seems like something so easy should not be so appealing, but then again that is the appeal.

The game, which has been studied in its effects in helping with soldiers combat PTSD, keeps you thinking. It never lets up. It gets faster and faster, forcing you to become faster and faster, and when you think you've done all you can, you go back for one more round. No game is the same, and every new shape gives you a whole new realm of possibilities. It's a game loved by people who don't love video games. In other words, it's got mass appeal.

I know of a few people who don't like the game. They don't like to be challenged that way, and that's fine. I like to think it keeps the brain sharp. And unlike various brick breaking games (which I also enjoy), this one keeps you in control. I tend to think that the people who don't like it played it a few times and never got any better, so they pushed it aside and blamed the game.

I felt the same way with Spy Hunter, though I still enjoy it.

Games can be an addiction, and Tetris is the crack of gaming. Go without it for a few days, and you find yourself jonesing for it. Stop cold turkey and go back a year later and see what happens. Yep. Four hours later you're still trying to beat your high score.

Thirty years from now the Grand Theft Auto franchise will be named in books detailing video game history. Tetris will still be played. It will be on all sorts of delivery systems, and it will have kept its main premise (and all its variations). It won't need perfecting or updating because at its core, it's a perfect game. And if you don't believe me, ask your mom. She's played it ... and probably still is.

Wednesday, November 11, 2009

When There's No Room Left on the PSN ...


I am not a huge fan of cartoony games, but the premise behind Zombie Tycoon grabbed my interest. You command up to three squads of zombies that you can equip and set loose on a town having them attack buildings and unlucky people. It's a download game only (a minus), and is $7.99 (a plus). I figured I'd take the chance. I'm glad I did. I now have three hordes of zombies that I've been having attack schools and hot dog cart vendors. My blue squad is equipped with hospital gowns and bicycle wheels (for a shield). My red squad is armed only with pencils. My green squad, however, is my baby. I've got them equipped with fish, bunny slippers and sombreros. Brilliant.

The game seems to be a guilty pleasure type thing. It doesn't appear to be too deep or complicated (I'm only on the second city, though), and it's not as open ended yet as I would like. That said, however, there is something really cool about commanding zombies. Fuck soldiers. Fuck orcs. Zombies are where it's at. Seeing my zombies pummel a crook with fish was worth the price alone.

I like the idea of the PSN Minis. It gives players the perfect forum for getting relatively cheap games that are perfect for on the go. Playing this ensures I'll be back for more as they add them.

Friday, October 30, 2009

Wii've Come to Play With You


My daughter played the Wii at a friend's house and has expressed a desire to have one. (Honestly, she's expressed a desire to have "every toy made for kids," so I don't know how much she really wants one.) I've had no interest in the system, but there are plenty of people who have told me it is really fun, and I'm starting to think it might be a good investment.

I haven't bought a PS3 for several reasons. Money, lack of exciting games, and lack of backwards compatibility being the main ones. At this point, I see buying a Wii before the PS3, though Gran Turismo is enticing.

If anyone reading this (all two of you) has a Wii and wants to throw in your opinions, feel free. I'd love to get more input before I make a final decision (I'm also considering a PSP for her).

Saturday, October 24, 2009

More Reasons for the Gran Turismo PSP Addiction


I don't listen to the music in the PSP Gran Tursimo game. If I listen to anything, it's my music, which includes King Kahn and his Shrines. I love this band, and have ever since I heard its Voodoo Rhythm release. Oddly enough, while strolling through the game credits I read that the mighty King has a song on the soundtrack! Reason number 437 to love this game.

A not-so-great thing, but kinda cool -- Jay Leno does the voice work for the game. Granted, this is minimal, but now that I know it's him I can't help but picture him every time I hear, "Finish!"

God, this game is incredible for a hand held.

Saturday, October 17, 2009

This is Why I Love Gran Turismo


Gran Turismo for the PSP has not left my system since I got it. This is why.

I am not a fan of Jaguars. In the game, however, I obtained a 1961 E-Type Jaguar coupe. If you race it on the game's default settings you will find a standard car that handles with understeer, but is thoroughly drivable. I like to set the cars up closer to the original versions, however, for added realism.

I set up mine with a manual transmission, TCS off and ASM off. At this point, the Jaguar becomes a monster to control. Tires squeal to the breaking point, it takes forever to get to a decent speed (which was the case before, too, but now I can control that more), and it handles somewhere between driving through molasses and driving on ice. And I love it.

In Gran Turismo, cars handle fairly close to their counterparts in real life. They don't take damage (always a sticking point), but who cares. Drive it like a real car and that won't bother you. When you set up a car like its real life version, it makes the game more exciting. Setting up the Jaguar made the game incredible. What made it even better is when I started winning races against Toyotas and Mazdas. That was a feeling of exhilaration you just don't get in many games.

A car I once added is soon to be added to my favorites. You gotta love a game that can do that to you.

Saturday, October 10, 2009

Like a Dream Not Quite Come True: Gran Turismo PSP


If you are a fan of the Gran Turismo series, and you own a PSP, this is the game you have been waiting for. It was announced as coming when the system was first released. In typical Gran Turismo fashion, it was a bit late ... by a few years.

The game itself looks beautiful, plays great for a handheld and contains 800 cars. Sweet motherfucking Jesus. All your favorite tracks are there, too. So what is the complaint? (No, not lack of damage -- that has been the standard complaint of the series since day one). It's the fact that much of the challenge is gone.

In the previous games in the series, you had to finish the license challenges and you had to finish certain races. If you did these things you got cars. Now you can simmply just buy cars with credits earned by doing driving challenges and winning races (including the new drift events). It has taken away a lot of what made the first four games so damn fulfilling.

Make no mistake, this is still a great game. It's actually an incredible game. I can't believe it's on a handheld. The franchise has always been porn for car fans, and this is no different. It just is lacking that extra special bit that made the originals classics.

This game will stand the test of time. It has tons of replay value, and it is a no-brainer for fans of racing games. Die hard fans of the series, however, will already be planning what they want to see in the sequel, which is sure to come out ... six years or so down the road.