Showing posts with label Spy Hunter. Show all posts
Showing posts with label Spy Hunter. Show all posts

Thursday, November 10, 2011

Shooting Up Cars and Hunting Spys

It was the early '80s.  My brother and I, whenever dragged to one of Allentown, PA's various malls, would beg and plead to be taken to Chuck E. Cheese.  You know, that place where a kid can be a kid.  (Incidentally, my first date with the woman who would later become my wife, was to a Chuck E. Cheese.  I thought it would be funny.  The staff apparently wouldn't let a punk rock guy and girl without a kid in tow partake of the fun, so I, in my usual subtle manner, promised to return later and "but the place to the ground."  Excellent first date.)  If you've never stepped foot in a Chuck E. Cheese, just know it's like a kid's paradise ... but without hookers and blow.  There are arcade games everywhere.  Pizza is served by harried staff, and prizes are to be won.

My brother and I always sought out the latest arcade games.  One day, as we walked around taking in the sites, we heard the electronic Peter Gunn theme (not knowing what it was at the time).  We were drawn to it like frat boys to an unconscious girl of questionable age ("It's my first grown-up party.").  There it was.  Spy Hunter.

Could a game be more perfect?  No.  You drive around in a car and utilize various weapons to destroy other cars.  Machine guns.  Oil slicks.  Missiles.  You could even pilot a boat!  Of course, your enemies, with their weapons and spikes that shred tires, were out to get you, too.  It was perfect.  It was magic.  It was something we fought over tooth and nail.

As soon as we entered Chuck E. Cheese, we would start for the game at the speed of light.  My mom would ask, "What do you want?"  Our answer was always "pepperoni pizza," but since we were running and screaming it probably sounded more like, "arghghghghghghgh yeyeyeeyeye!"

Quarters in hand, we'd dodge kids, hoping nobody was at the game's steering wheel.  If it was empty, it was a race to see who could get their quarter in first.  Often this ended in much shoving and banging of one's head on the game.  The loser of this gladiator-style brawl would then have to wait patiently for the other to use up his supply of cars.  If you were the loser, it was okay because watching someone play the game was just as much fun as playing it.

My brother and I fought over this game many times.  Despite that, however, when I was lucky enough to locate a sit-down version of it, I clued him right in.  "It feels more real," I told him.  It didn't, but that didn't matter.  It was Spy Hunter, and for months nothing even came close to catching our attention on its level.

Did I ever go back and burn the pizza place down?  No.  But while I was in there I swore I heard that familiar music ... and for a second I was a kid again.


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Saturday, November 14, 2009

The Sweet Addiction


I cannot explain the addiction to Tetris. It's a simple game with roughly 86,395 variations (using things like candy, exploding bombs, bubbles and so on). It's probably the best thing to come out of Russia since underage mailorder brides (and slightly more legal). It seems like something so easy should not be so appealing, but then again that is the appeal.

The game, which has been studied in its effects in helping with soldiers combat PTSD, keeps you thinking. It never lets up. It gets faster and faster, forcing you to become faster and faster, and when you think you've done all you can, you go back for one more round. No game is the same, and every new shape gives you a whole new realm of possibilities. It's a game loved by people who don't love video games. In other words, it's got mass appeal.

I know of a few people who don't like the game. They don't like to be challenged that way, and that's fine. I like to think it keeps the brain sharp. And unlike various brick breaking games (which I also enjoy), this one keeps you in control. I tend to think that the people who don't like it played it a few times and never got any better, so they pushed it aside and blamed the game.

I felt the same way with Spy Hunter, though I still enjoy it.

Games can be an addiction, and Tetris is the crack of gaming. Go without it for a few days, and you find yourself jonesing for it. Stop cold turkey and go back a year later and see what happens. Yep. Four hours later you're still trying to beat your high score.

Thirty years from now the Grand Theft Auto franchise will be named in books detailing video game history. Tetris will still be played. It will be on all sorts of delivery systems, and it will have kept its main premise (and all its variations). It won't need perfecting or updating because at its core, it's a perfect game. And if you don't believe me, ask your mom. She's played it ... and probably still is.