Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts

Tuesday, March 12, 2013

My 100 Most Favorite Video Games of All Time #96: Atari Classics Evolved


If you saw the title of this and your immediate reaction was to groan, you’ve played the game.  You didn’t groan because it sucked, though.  You groaned because it’s hard.  Very hard.  What makes it so difficult?  Atari Classics Evolved teases.  That’s right.  Teases.  Like the girl who wants to do everything but that.  You start out with a few old Atari games (like Centipede, Pong and Missile Command) in both their original state and a new “evolved” state (3D, better graphics, etc.), but if you want to get the fifty-plus Atari 2600 games available for play and dangled in front of your pleading eyes, well, you gotta work for it.

The “work” in this case is unlocking a few achievements in every one of the core games.  There are 11 core games, each with four awards.  If you are too lazy to do the math, that’s 44 awards.  Easy, right?  Hell no!  Yeah, some are obtained with relative ease, but there are others that will have you pulling out your hair trying to obtain them.  At some point you have a brainstorm, and then everything changes.

For me, this brainstorm was about a week into playing the game.  I was trying to unlock something in Super Breakout when it occurred to me: Why am I so hell-bent on unlocking old Atari games to play on a PSP?  What the hell was I thinking?  Would Adventure or Combat really be worth it?  Of course not, but I kept playing anyway, and that’s the beauty of this game.  These are simple, quick games with plenty of replay value, but the idea of getting more games that are actually worse is somehow enough to keep you playing.  It’s the equivalent to getting gold on all the license tests in Gran Turismo in order to win a Chevette to run in the races.


If you look at some of the poorly written reviews on Amazon for the game, you’ll find a lot of people pissed that they have to work to unlock the games (or can’t find cheat codes readily available).  These people obviously don’t get it.  It’s called a “challenge,” and challenges are supposed to be “hard.”  I know these are words lacking from far too many people’s vocabulary, but there we have it.  This game is a challenge, period.  If you don’t think the reward is worth it, don’t play it … or don’t play it for the reward. 

As for me, I have yet to unlock the damn games, but I’m still trying…



Mandatory FTC Disclaimer:  I did not receive this game to review.  Clicking on a link may earn me a commission.

Sunday, October 7, 2012

My 100 Most Favorite Video Games of All Time #100: Dark Chambers


Why the hell do I like Dark Chambers for the Atari 7800?  I’m sure if I played it now, I’d be asking myself that every step of the way.  But back in the day … man, I played this for far too long and got far too much enjoyment from it. 

The sole reason I played it so much was because I couldn’t find many games for the Atari 7800, I was a Dungeons and Dragons fan, and I loved Gauntlet.  Pretty much any one of those reasons would be enough for me to purchase the game, though.  Yes, it did rip off Gauntlet, but the draw for me was having a game like Gauntlet at home.  No creepy voice was telling me I needed food or a potion or something, and there weren’t 800 ghosts choking up the screen, but it was fun nonetheless. 

The game is usually correctly criticized for being slow and kind of pointless.  Sort of like that one uncle nobody wants at the picnic.  I can agree with that, but back in the late ‘80s a lot of games were kind of slow and pointless, and to the best of my knowledge there were no other Gauntlet rip-offs for the system.  How could you go wrong?  If you liked Gauntlet, chances were that you would like Dark Chambers, too.  That said, I don’t know of anyone who likes this game more than Gauntlet.

This game gave you a taste of an arcade hit at home.  That’s what made it cool.  That’s what made it fun.  These days it would be maddening.  Back then I couldn’t get enough of it … and I wasn’t on drugs.  And while fond memories put it on this list, I can safely say if it showed up on some greatest hits collection it is highly unlikely I would factor that into my decision on whether or not I would buy it … maybe.

Monday, July 6, 2009

Asteroids: The Movie

Asteroids is slated to become a movie. That's right. Atari's simplistic arcade game is going to hit the silver screen. Hopefully there will actually be a script or something.

Is this a good thing?

No.

I can't even imagine video game junkies being excited by this one. Adding a story to the video game in order to make a movie makes it anything but Asteroids.

Enjoy the show.