It started off innocent enough. My daughter challenged me to a game of Space Invaders Extreme. I am not one to let a challenge go unmet, so I agreed.
And I was hooked again.
Previously it had been months since I touched the PSP game. Not that I didn't like it. I do ... a lot. I just thought I'd give it a rest for a spell and focus on a few other games. This one, however, is like crack. You can tell yourself you'll play a few games, and then three weeks later you are still going at it.
If you've read my previous posts on the subject, you know I was never a huge fan of the original game, though I had it for my Atari 2600. This version of the game, however, is so insanely addictive that three minutes of it sends me on a bender of massive proportions.
I think every gamer has one of those games. A game they just strive to better themselves at no matter how often it's beat them or they've beat it. I have a few of those, but this one ranks at the top.
I suppose soon I'll put it away again, vowing not to go back to it for a few months. Telling myself I want to play something else.
And then my daughter will throw down the gauntlet and it'll start all over again.
Showing posts with label Space Invaders Extreme. Show all posts
Showing posts with label Space Invaders Extreme. Show all posts
Tuesday, February 16, 2010
Thursday, April 30, 2009
Crack Smokers

I finished Stage 5 of the addictive Space Invaders Extreme, thus unlocking the Extreme mode of the invading space marauders.
javascript:void(0)
Were the developers on crack? They must have been. The laser fire that flies around is akin to Contra, only much more chaotic, if you can imagine that. Oh, and I haven't found any Up, Down, Up Down type of nonsense to help out. Not that I would use cheat codes anyway, as I don't often do that, but every once in a while it is nice.
I played the Extreme levels for a bit before I put it aside to go for N+, my next quest. This game seems to have the same drug-addled developers as it is just as insane. It makes me long for my FIFA games, actually. Run, jump, avoid mines. Ninja blows into a thousand pieces. Who the hell ever thought ninjas wanted gold anyway? Ridiculous.
I'll let you know my thoughts on this one after I play it more. One thing is for certain, however. It has a tough act to follow.
Labels:
Contra,
N+,
Space Invaders Extreme
Wednesday, April 22, 2009
Taito Time

Anyone who reads my other blog (Cancerous Zeitgeist) knows my obsession with Space Invaders Extreme. I play it on the PSP. I am addicted. There are no twelve step programs for this game, though. You just have to play.
I am stuck on Stage 5. It's ridiculous. I feel like a moron, and I'm pretty sure there is some strange glitch with the game so that I can't advance. (It's the old "this controller doesn't work" argument.) I've been told I have to play to at least Stage 10, and believe me, I want to hear that sexy female voice tell me I've arrived. I just don't see it happening anytime soon.
I'm giving it until the end of this month. If I can't beat Stage 5, I'm moving on. I will revisit the game at some other time. Yes, I'm addicted. Yes, it will be hard to put the game away, but I'm not masochist. I know when I'm beat for a time. I need to regroup.
The funny thing is, I used to hate, fucking hate, Space Invaders. It drove me nuts in the arcade, and when we bought the Atari 2600 game in Canada with like 40 variants on the main theme, I played the hell out of it hating it the entire time. Centipede was my thing. Now, however, I play the hell out of Space Invaders Extreme and love every minute of the frustration. The level designs are brilliant. There is some incredibly serious thought that went into this game. And I can't put it down.
The end of April. Then it's onto N+.
Labels:
Atari 2600,
Centipede,
N+,
PSP,
Space Invaders,
Space Invaders Extreme
Subscribe to:
Posts (Atom)