Showing posts with label Tetris. Show all posts
Showing posts with label Tetris. Show all posts

Sunday, May 13, 2012

Puzzle Quest: Challenge of the Warlords

How can a game that mixes Bejeweled mechanics with elements of an RPG possibly hope to succeed?  Well, it can't.  On paper, it doesn't work.  It doesn't even sound like it could possibly work.  In fact, I'd love to read the pitch for this because nothing about screams, "Excellent idea!"

Except it does work, and it works really well.

Puzzle Quest: Challenge of the Warlords not only works, it is amazingly addictive in the way all good puzzle games are, and I can't figure out how that happened.  Not only does it work well, the game is also pretty damn deep and includes not only the required stats boosting and spell casting you would expect to find in an RPG, but dungeon building, capturing monsters and using mounts.  If you haven't played it and can't figure out how any of this would work, don't fret.  I couldn't figure it out, either, but it took a chance and bought it on the PSN and have been playing it ever since.

It's available on almost any platform you can imagine, and it got great reviews, but somehow it slipped under my decidedly broken radar.  Now that I have my hands on it, though, I can only say, "Brilliant."  It kind of makes me wonder what else is out there that I've been missing.  I doubt there's another game quite like this (though one comes to mind that isn't nearly as good), and maybe that's a good thing.  There is really only one true Tetris and a host of imitators, so for there to be one true Puzzle Quest isn't a negative.  It's a sign that capturing lightning in a bottle sometimes only happens once, though the rest of the world will try to replicate it ... no matter how poor the outcome.

Mandatory FTC Disclaimer: I bought this game, and clicking on a link may earn me some cash.




Thursday, February 24, 2011

Tetris -- The Card Game?

Yes, it exists.  A card game based around Tetris, a video game more addictive than meth.  I watched a YouTube demo of this game and stopped it after a few seconds as the concept looked absolutely boring ... the exact opposite of the foundation game. 

It seems odd that a company, Fundex in this case, would take a game where the technology is so tied into it and turn it into something static.  It's not like you can't find Tetris to play on whatever gaming system/phone/iPad/handheld device you own.  It's everywhere, like the phrase "it is what it is" and Hollister shirts.  Hell, you can't avoid the game.  This all raises the question: Who wants to play this?

There are only three markets I can see for this game.  The first and most obvious is the hardcore Tetris addicts.  Fundex must assume they'll want to continue playing when the power goes out and all batteries are dead.  The next is the group who have never played the game (perhaps because they are terrified of the voodoo that must power any video game).  It is doubtful these players are going to say, "Well, I never wanted to play the video game, but a card game based on it seems like loads of fun!"  The third and final group is the Amish.  The Amish's sans technology life (except when you get sent into the real world around the age of 18 in order to flirt with Satan) means that game consoles don't readily find their way into the community built houses.  Basing a game on an Amish demographic seems like a bad idea.

I love Tetris, as noted by my many posts.  I will not be buying this game as I am not Amish or an idiot.  More power to the people who play it, however.  Maybe next you'll get the card game based on Dance Dance Revolution.

Wednesday, February 24, 2010

The Minis Have Arrived?

Considered a miss, the PSP Go may not have set sales on fire, but it did show the world that Sony is giving serious consideration to the path cell phones are on.  Minis, the games you can download on the PlayStation Network, are Sony's answer to iPhone (and the like) apps.  This plan seems to be working.

The PSP,  which is what I play Minis on, is obviously a handheld system.  When dealing with a handheld system, I tend to think the games should be shorter in length as opposed to the epic games you play on the PS3.  I don't mind the longer games, but sometimes you just want to dive into something that's going to last about 15 minutes.  That's where the Minis come in (though they haven't taken off like gangbusters just yet).  There are all kinds of titles to fit just about every taste, and they are meant to be played in short bursts.  They appeal to the app mindset, as well, but I don't think they'll cause anyone who plays games on their phone to consider a PSP simply for the Minis.

If you want a PSP, you either already have one or are saving up for one.  I can't see some iPhone user who has downloaded a Tetris-clone thinking, "This is great!  I bet the Minis on the PSP are even better.  I've got to get one."  It's just not going to happen.

For PSP users, however, these games are like a godsend, and if they sell well I can only see them getting better.  They are affordable, enjoyable, and don't eat up a lot of your time.  As they become greater in number, though, there will be more crap to wade through, so the reviews and word-of-mouth will become even more important.  (Big fan of Tetris here.  Nobody likes blowing $60 on a bad game, but at least you can always say you got a few hours of play out of it.  $5.00 for a crappy game that is short in length almost seems worse.

Sony, which has had a series of missteps that seemed to start with the pricing of the PS3 and most recently occurred with the aforementioned PSP Go, has it right this time. 

Saturday, November 14, 2009

The Sweet Addiction


I cannot explain the addiction to Tetris. It's a simple game with roughly 86,395 variations (using things like candy, exploding bombs, bubbles and so on). It's probably the best thing to come out of Russia since underage mailorder brides (and slightly more legal). It seems like something so easy should not be so appealing, but then again that is the appeal.

The game, which has been studied in its effects in helping with soldiers combat PTSD, keeps you thinking. It never lets up. It gets faster and faster, forcing you to become faster and faster, and when you think you've done all you can, you go back for one more round. No game is the same, and every new shape gives you a whole new realm of possibilities. It's a game loved by people who don't love video games. In other words, it's got mass appeal.

I know of a few people who don't like the game. They don't like to be challenged that way, and that's fine. I like to think it keeps the brain sharp. And unlike various brick breaking games (which I also enjoy), this one keeps you in control. I tend to think that the people who don't like it played it a few times and never got any better, so they pushed it aside and blamed the game.

I felt the same way with Spy Hunter, though I still enjoy it.

Games can be an addiction, and Tetris is the crack of gaming. Go without it for a few days, and you find yourself jonesing for it. Stop cold turkey and go back a year later and see what happens. Yep. Four hours later you're still trying to beat your high score.

Thirty years from now the Grand Theft Auto franchise will be named in books detailing video game history. Tetris will still be played. It will be on all sorts of delivery systems, and it will have kept its main premise (and all its variations). It won't need perfecting or updating because at its core, it's a perfect game. And if you don't believe me, ask your mom. She's played it ... and probably still is.

Sunday, May 24, 2009

Make Cancer



I'm obsessed with the ball rolling fun that is the Katamari franchise. I've got the PSP game and both PS2 ones. I look around me and see things that would be fun to roll. I can't believe a game so simple (and so very Japanese) would be so damn therapeutic. Sure, rolling up tacks and candy is fun, but actually getting a schoolboy, a cow and a truck just lets the stress out.

My daughter and I had plans of making a katamari and rolling up stuff from around the neighborhood. She really wanted to get these kids from down the block stuck to it, too, which I thought was pretty cool. We play the games together, and she is just as obsessed as I am.

Some people like FPS to blow off steam (I'd like to that at work, perhaps). Some get into Tetris. Lately I've been thinking of "making" Cancer better. (If you played the first game, you get the reference. It's fairly jarring the first time you see that stage name.)

This obsession will end soon, I'm sure. In the meantime, though, I'm rolling things up and relieving stress. It beats fragging some bad AI morons on some outpost any day.