Monday, January 18, 2010

Demon Attack!

Back in the days of the Atari 2600, any game was a good game. If the game had an exiciting box, all the better. As a kid interested in sci-fi, fantasy and video games, you can only imagine how thrilled I was to see Demon Attack at the mall. Just look at the box. . I mean, fuck! Crazy looking robotic dinosaur-like things with rockets flying through space! How could that be bad?

As with all Atari 2600 games, however, the box was more like the concept you were supposed to imagine while playing.



The game itself, from what I remember wasn't horrible. Bird-like creatures swooped down and you shot at them. It's a concept that worked for countless games like Space Invaders, Centipede and Galaga. Simple idea. Fun game because of it.

Imagic, which put out the game, often made games that used the full color palette of the 2600. The game would seem quaint now, but at the time stuff like this was hotcakes. It attracted you to it, and it kept you playing. It sure beat the minimalist Pac-Man approach to gaming.

Despite the fun factor, I do remember feeling slightly ripped off, as I usually did whenever I bought a 2600 game. These things from the sky did not resemble the awesomeness that was on the cartridge box. Instead, they looked like the things from other games with different titles. Still, with a name like Demon Attack, you kind of can't go wrong.

Sunday, January 17, 2010

Torture Porn Comes to Video Games

I hate the term "torture porn," but it applies in this case. The game in question is The Simpsons Skateboarding and its only goal in life seems to be to torture its players, but since it's the Simpsons you can't stop playing (that and you take it as a personal challenge).

First a little history.

I did not buy this game. Years ago, when it first came out, my local Fox affiliate had a contest to win a copy. I decided I was going to win it ... and did. I regret it.

I used to skate a lot, but I was no master. I didn't expect this game to even give me something like a reasonable skateboarding experience. I did expect, however, for the controls to be at least responsive and there to be some semblance of balance put into it. None of those things exist.

The controls respond every time except when you need them to, like doing an ollie off a ramp. If you are trying that, it is hit or miss. I remember, also, from my skateboard days that you could actually stop the board if you had to. That's not always the case here. Again, it seems like the more you want to stop the board, the less likely you will be able to do so. And if you want to head in a specific direction? Well, don't bump into anything or you'll be turned the opposite way.

It goes without saying that much of what you have to do is timed.

I hate letting a game defeat me, so I keep trying with it, and I keep getting frustrated enough to want to break the fucking game in eight pieces and bury them in my compost heap.

But I won't. I'll keep trying until I get mad enough to put it down for a while, and once I complete it I will sell it.

I wish I never entered that contest.

Wednesday, January 6, 2010

Friday, December 25, 2009

Rocket Launchers and Thirteen-Year-Olds

I have been playing Star Wars Battlefront: Renegade Squadron a lot online these days. I am not great. Not even close to it, and any little kid with a sniper rifle or rocket launcher takes me out pretty easily, but boy is it fun.

There is no voice support, but that's okay, too. I don't need it when I'm on a speeder bike protecting Darth Vader from oncoming rebel hordes. And there is something uniquely satisfying using that same speeder bike to mow down a bunch of Wookies, which I normally love.

This was the first PSP game I got. I bought that bundle pack with the white PSP (or whatever strange color it was called -- maybe ceramic). I was hooked from day one. I enjoyed the other Battlefront games,so that was really no surprise. I never played those online, though.

So, if you happen to be playing, look for me. I'm godkiller13666. Some of you may have killed me before. Some of you may have been taken down by me. I think the former is probably more true, though.

Friday, December 18, 2009

A Sweet Pass


Man, Gran Turismo for the PSP just gets better and better. I'm currently driving the Kompressor ('98, for those who care). Took it on Laguna Seca and made some beautiful passes.

Racing simulators are best when played as you would really drive. If you play them like an arcade racer you are going to be disappointed. If, however, you drive the car like you would in real life, you get such a sense of accomplishment when winning race. It's a state of euphoria that I can't say I've ever experienced in a video game.

A lot of players of this franchise are notorious for using other cars as guide rails when going through the corners. They also try to knock them out of the way. If those same players would play the game as if it were their own car they were driving they would quickly see how incredible it is.

Face it, few things in video games can match a 80 mph pass in a tight corner on the inside while you're in a Skyline up against any Mazda you can dream of. It's just mind blowing.

I never want this game to end ... and it never will. Serious GT players know exactly what I mean. You see it in your dreams. You think about where you could shave .002 off your time. You see a glimpse of a track on television and you immediately know where it is because you've been around that same turn 800 times.

Sublime.

Thursday, December 10, 2009

The Doom Generation


Everyone old enough remembers Doom. It was the first first person shooter game I ever played. I played it on a PC using a keyboard, and while I was less than impressed with the controls, I could tell this game was going to change things.

There was Wolfenstein before it, but Doom upped the ante a bit. It didn't necessarily feel like a better game, but it definitely felt like a different game (I played the Nazi fps well after Doom, so that's how I make the comparison.) It was a game that caused casual gamers and non-gamers to take notice. In a few years it would be named as part of the reason the Columbine massacre happened. Duke Nuke 'Em never got such press.

Doom is not one of my favorite games. I can play it at any time, but quickly grow tired of it. At times it seems like it tries too hard. I'm not the only one who thinks that, either. So why did this game capture people's attention? It was the promise of what was to come.

Doom clearly showed that first person shooters had life. The level designs were clever, the story was at least momentarily interesting, and the creatures showed imagination. Playing that game made gamers realize that in the right hands, magic could be created. You could be immersed, and that's why that game took off. People caught glimpses of greatness, and for that it was worth some of the more groan-worthy aspects. For some, it became an addiction. For others, inspiration. And then there were those who feared it. They really helped the success of the game.

There's no denying this game's place in game history. There's no denying its influence. I would say that people's memories of the game's greatness are exaggerated, however. It was fun and different, but it wasn't the spectacular god people remember it being.

For me, fps games are something I turn to once or twice a year to blow off some steam. They don't engage me the way other games do. I'll give it credit, though. It changed quite a bit about gaming, and I think the entire industry owes it some thanks. I just think gamers need to be more realistic about it, too.

Saturday, November 21, 2009

GameStop Adventures


I don't really like GameStop. At least not the one at the Bayshore Mall in Eureka, California. The staff is comprised mainly of idiots with a few beacons of hope. I was in there today, though, sick as hell and looking for a game for my daughter. Here is the fun stuff I experienced.

First was a guy trying to buy a strategy guide for Call of Duty: Modern Warfare 2. The young man appeared to be mentally challenged because when they asked his age he said, "I don't know. I was born in 1990." The store refused to sell him the book because it was for a mature-rated game. The manager, who takes every other opportunity to upsell, stated it was company policy. I can see not selling the game (not that I agree with it), but the strategy guide? Wow.

Next up was a guy trying to buy a PSP game for his daughter. He was told the game wasn't in the box, but there was in its place a code so that he could download the game from the PSN store. His response? "Download it on the computer?" The manager quickly corrected him. It only took about four more times before he got a better grasp of the conversation.

Then came the real winners. A mom and son. They were looking for the lastest Super Mario Brothers game for the PS2. Yeah, you read that correctly. When they were told that the franchise never made an appearance on the PlayStation, they got a little testy, but no worries. They were also picking up cheap PC games.

The manager made a point of asking what OS they were using. The lady said it was XP. The manager pressed to make sure because the games wouldn't work on Vista of 7. "No, it's XP," the woman replied. "It's brand new. I got it yesterday at Wal-Mart."

"It might be using 7," the manager said.

"No. It's XP. It's brand new."

I wasn't going to wait around to see how pissed they would be when they brought back the games because the manager told them it would work on their system and it doesn't (and you know how that is how that conversation would go). I would have loved to have heard it, though.

It's always a thrill at GameStop. If it isn't the employees, it's the customers. When will they ever learn?

Saturday, November 14, 2009

The Sweet Addiction


I cannot explain the addiction to Tetris. It's a simple game with roughly 86,395 variations (using things like candy, exploding bombs, bubbles and so on). It's probably the best thing to come out of Russia since underage mailorder brides (and slightly more legal). It seems like something so easy should not be so appealing, but then again that is the appeal.

The game, which has been studied in its effects in helping with soldiers combat PTSD, keeps you thinking. It never lets up. It gets faster and faster, forcing you to become faster and faster, and when you think you've done all you can, you go back for one more round. No game is the same, and every new shape gives you a whole new realm of possibilities. It's a game loved by people who don't love video games. In other words, it's got mass appeal.

I know of a few people who don't like the game. They don't like to be challenged that way, and that's fine. I like to think it keeps the brain sharp. And unlike various brick breaking games (which I also enjoy), this one keeps you in control. I tend to think that the people who don't like it played it a few times and never got any better, so they pushed it aside and blamed the game.

I felt the same way with Spy Hunter, though I still enjoy it.

Games can be an addiction, and Tetris is the crack of gaming. Go without it for a few days, and you find yourself jonesing for it. Stop cold turkey and go back a year later and see what happens. Yep. Four hours later you're still trying to beat your high score.

Thirty years from now the Grand Theft Auto franchise will be named in books detailing video game history. Tetris will still be played. It will be on all sorts of delivery systems, and it will have kept its main premise (and all its variations). It won't need perfecting or updating because at its core, it's a perfect game. And if you don't believe me, ask your mom. She's played it ... and probably still is.

Wednesday, November 11, 2009

When There's No Room Left on the PSN ...


I am not a huge fan of cartoony games, but the premise behind Zombie Tycoon grabbed my interest. You command up to three squads of zombies that you can equip and set loose on a town having them attack buildings and unlucky people. It's a download game only (a minus), and is $7.99 (a plus). I figured I'd take the chance. I'm glad I did. I now have three hordes of zombies that I've been having attack schools and hot dog cart vendors. My blue squad is equipped with hospital gowns and bicycle wheels (for a shield). My red squad is armed only with pencils. My green squad, however, is my baby. I've got them equipped with fish, bunny slippers and sombreros. Brilliant.

The game seems to be a guilty pleasure type thing. It doesn't appear to be too deep or complicated (I'm only on the second city, though), and it's not as open ended yet as I would like. That said, however, there is something really cool about commanding zombies. Fuck soldiers. Fuck orcs. Zombies are where it's at. Seeing my zombies pummel a crook with fish was worth the price alone.

I like the idea of the PSN Minis. It gives players the perfect forum for getting relatively cheap games that are perfect for on the go. Playing this ensures I'll be back for more as they add them.

Friday, October 30, 2009

Wii've Come to Play With You


My daughter played the Wii at a friend's house and has expressed a desire to have one. (Honestly, she's expressed a desire to have "every toy made for kids," so I don't know how much she really wants one.) I've had no interest in the system, but there are plenty of people who have told me it is really fun, and I'm starting to think it might be a good investment.

I haven't bought a PS3 for several reasons. Money, lack of exciting games, and lack of backwards compatibility being the main ones. At this point, I see buying a Wii before the PS3, though Gran Turismo is enticing.

If anyone reading this (all two of you) has a Wii and wants to throw in your opinions, feel free. I'd love to get more input before I make a final decision (I'm also considering a PSP for her).

Saturday, October 24, 2009

More Reasons for the Gran Turismo PSP Addiction


I don't listen to the music in the PSP Gran Tursimo game. If I listen to anything, it's my music, which includes King Kahn and his Shrines. I love this band, and have ever since I heard its Voodoo Rhythm release. Oddly enough, while strolling through the game credits I read that the mighty King has a song on the soundtrack! Reason number 437 to love this game.

A not-so-great thing, but kinda cool -- Jay Leno does the voice work for the game. Granted, this is minimal, but now that I know it's him I can't help but picture him every time I hear, "Finish!"

God, this game is incredible for a hand held.

Saturday, October 17, 2009

This is Why I Love Gran Turismo


Gran Turismo for the PSP has not left my system since I got it. This is why.

I am not a fan of Jaguars. In the game, however, I obtained a 1961 E-Type Jaguar coupe. If you race it on the game's default settings you will find a standard car that handles with understeer, but is thoroughly drivable. I like to set the cars up closer to the original versions, however, for added realism.

I set up mine with a manual transmission, TCS off and ASM off. At this point, the Jaguar becomes a monster to control. Tires squeal to the breaking point, it takes forever to get to a decent speed (which was the case before, too, but now I can control that more), and it handles somewhere between driving through molasses and driving on ice. And I love it.

In Gran Turismo, cars handle fairly close to their counterparts in real life. They don't take damage (always a sticking point), but who cares. Drive it like a real car and that won't bother you. When you set up a car like its real life version, it makes the game more exciting. Setting up the Jaguar made the game incredible. What made it even better is when I started winning races against Toyotas and Mazdas. That was a feeling of exhilaration you just don't get in many games.

A car I once added is soon to be added to my favorites. You gotta love a game that can do that to you.

Saturday, October 10, 2009

Like a Dream Not Quite Come True: Gran Turismo PSP


If you are a fan of the Gran Turismo series, and you own a PSP, this is the game you have been waiting for. It was announced as coming when the system was first released. In typical Gran Turismo fashion, it was a bit late ... by a few years.

The game itself looks beautiful, plays great for a handheld and contains 800 cars. Sweet motherfucking Jesus. All your favorite tracks are there, too. So what is the complaint? (No, not lack of damage -- that has been the standard complaint of the series since day one). It's the fact that much of the challenge is gone.

In the previous games in the series, you had to finish the license challenges and you had to finish certain races. If you did these things you got cars. Now you can simmply just buy cars with credits earned by doing driving challenges and winning races (including the new drift events). It has taken away a lot of what made the first four games so damn fulfilling.

Make no mistake, this is still a great game. It's actually an incredible game. I can't believe it's on a handheld. The franchise has always been porn for car fans, and this is no different. It just is lacking that extra special bit that made the originals classics.

This game will stand the test of time. It has tons of replay value, and it is a no-brainer for fans of racing games. Die hard fans of the series, however, will already be planning what they want to see in the sequel, which is sure to come out ... six years or so down the road.

Saturday, September 26, 2009

Ultimate Disappointment 2


Marvel Ultimate Alliance 2 for the PS2 has turned out to be a large disappointment so far. Granted, I'm not finished with the game yet, and it could turn out to be the best game ever fucking invented, but I somehow doubt it. It took everything that was great in the first game and kind of tossed it out the window.

Besides the game getting rid of multiple alternative costumes for characters (which then granted bonuses), it also has this overwhelming feeling of not being quite finished. I don't know what it is, but the load screens (which pop up way too often) are stylized, but lazy. The bonus medals seem trite and useless, and that glitch in the NYC level where you have to rescue three people and are then stuck is what really sealed the not-quite-done feel for this one. Even the instruction manual leaves a lot to desired.

I don't know how to unlock alternate costumes. I don't know if I get special team bonuses like in the first one, and I don't even know how to unlock extra bonus missions. I'm not finding hidden CDs like in the first game, or action figures. In fact, the more I play it the more I get the feeling that the developers actually forgot they were doing these things.

I understand the PS2 can't handle what the PS3 can. I understand the games have to be different. What I don't understand is the concept of taking out the things that made the first game great and replacing them with crap. That's not a system issue. That's a developer issue.

At this point, I won't be buying any future sequels (though I want to read reviews of the PSP verison -- which I'm not even sure came out -- in case that game is better) to this franchise until they hit the magic $20 mark. I don't want to feel ripped off again. Luckily, I used some money I made writing to get this game, so it's not like it took food off my table, but still. It's starting to be a burden to play, and that is the worst thing you can say about a video game.

Monday, September 7, 2009

Nintendo Loves Satan


You probably think the screenshot looks familiar. Kind of like Pac Man. You know, go through the maze, gobble shit, avoid ghosts, gobble ghosts. This isn't that game. This is Devil World, and it never made it to America.

Nintendo's game involves you being a cross and Bible bearing dragon that eats dots while avoiding the devil's minions, who also do things like move the maze around in an effort to kill your scaly ass. I haven't played the game, but I have read about it in various places. Quite honestly, it looks slightly interesting, and I kind of wonder why it wasn't released here. I imagine it has to do with the religious aspect of the game, but so what? Other games had that, and this game looks like it could have been a solid seller.

Perhaps Nintendo thought that the game's name was too evil. No matter. It could have easily changed it to something to do with the dragon. Maybe Dragon Maze Eater or some such nonsense. Either way, the game was never officially released here in the States.

I imagine you can find this game through the usual sources and play it on an emulator. If anyone has, I'd love to hear about it. And Nintendo, maybe you should consider releasing it in some form or another. There would probably be a small market for this puppy if only for the curiousity factor.

Unless, of course, this was all some Satanic plot to keep Americans in the dark so the Wii could take over decades later. If that's the case, well, it worked.

Saturday, September 5, 2009

Football Manager 2010 Available for Pre-Order



That's right! It is now available to pre-order, so all you football fans who can't wait, click here to get your hands on it. This won't be readily available here in the good ol' US of A, but Play Asia has it.

Arsenal, bitches!

Wednesday, September 2, 2009

Super Deals At Target


Target will often have great deals on video games for all systems. All you have to do is find that special sales rack. I won't reveal where that spot is in Eureka, California's Target, but I'm guessing a few of you already know.

Not too long ago I scored NASCAR 09, a flawed game from my initial play of it, for the low price of $5.48 new. Yeah. You read that right. I got it because I love NASCAR games. I was torn by the decision by Jeff Gordon's mug on the cover. I couldn't beat the price, though. Under six bucks for a brand new game with a history as rich as you can imagine? Sold. I can't complain about the flaws when I paid what I did, but had I paid full price I'd have some real issues. (For starters, how is it that the New York fantasy track has a qualifying lap time of right around 53 seconds, but I scored top lap speed of 17 seconds? I can answer. There is a bug in the system that happens when there is a yellow flag lap. It screws up the times. This has no affect on the outcome, but you do get lap records you really didn't earn.)

I've gotten other games there at decent prices. I've held out for others to go even lower only to return a day or so later and find that they are gone. (A certain soccer game for the PSP comes to mind.) That's the luck of the draw, though.

My local K-Mart, again in Eureka, also has some great deals. The place always looks like it's closing, but you can find new games super cheap, too. Not only are they cheap, but they got some hard to find titles there. So, fuck Gamestop. Target and K-Mart are the places to haunt for your gaming needs.

Monday, August 24, 2009

Pac Man Mild Cold



I don't know how my dad did it, but he somehow managed to snag an Atari 2600 with one of the first copies of Pac Man to hit the East Coast. The arcade game was already a huge hit, and the Atari 2600 version of the game was highly anticipated. This made my house the hub of activity for a week or so. To this day I don't know why.

The arcade version of the game is simplistic, which isn't bad. Tetris is even simplier, and that's a great game. I liked Pac Man, I just wasn't thrilled with it. When we got the Atari 2600 version I was aghast. Don't get me wrong, I played that thing like mad, but looking at it made me kind of ill.

Normally I don't mind color schemes like the game used, but when these colors came out on the television I swear they could induce some sort of seizure. I don't know why they looked the way they did. I don't know why I had such a negative reaction, but I did. I did, and it tainted most of my feelings on the entire franchise.

I suppose I should have been more impressed. The Atari 2600, while amazing for the time, was still a primitive machine. It was garish, the controls were touchy, but it starred Pac Man and at that time period there was no better character to be.

Saturday, August 15, 2009

Madden 10 ... Blah, Blah, Blah


I don't play a ton of football video games. I prefer racing and soccer when it comes to sports games, but I do own a few of the 2K variety. I've played some of the Madden games, and have had fun playing them against people, but there is one thing that has always bothered me about them.

Madden.

I know Madden is an icon, but he's also kind of like the creepy uncle who gets drunk at Thanksgiving, makes bad jokes, and "accidentally" cops a feel off your fifteen-year-old sister. I will agree that he knows the sport, but I found his on-air commentary to be, well, annoying at best. His voice in the game is super-freakin' annoying.

Combine that with often times unrealistic gameplay and you have a football game that always not quite right. The series sells like beer on payday Friday, but never seemed as good as it could be.

I've read that Michael Vick (oh he of dog fighting fame) won't be in the roster until a future update. Having him in the Eagles at his skill level prior to his stint behind bars will mean that any player who keeps him on the Eagles will have one hell of a team. Frustration for fans of every other team to follow.

Strangely enough, however, Vick feels more like a character who should be in Grand Theft Auto. He's been reinstated in the NFL, however, which means players will be waiting breathlessly for until EA sees fit to add him to the game. In the meantime, however, players got McNabb ... and he hasn't killed any dogs that I know of ... yet.

Sunday, August 9, 2009

Kicked In The Ass Again


Soul Caliber III is one of those great fighting games that appeals to those who don't like fighting games. It's also got a fantastic character creation system that lets you do just about any character you can think of. That's the part of the game that appeals to my five-year-old daughter. And then she played it.

Admittedly, when we started playing the game I gave her a 200% handicap. I didn't want her to be discouraged from playing right away. There was a problem, though. She got real good real quick, and she liked it a lot. She liked it so much she started blurting out lines from the game at random moments.

Today I took the handicap away.

In other fighting games she's done well ... without any handicaps. Not great, but well enough to make the game fun. When I took the handicap away the game got really interesting because she got better.

Better.

Perfect, actually.

She was winning fights without me even laying a hand on her. Perfect.

Granted, I won a few, but she never got a "Perfect" when playing with the handicap. And my wins, it should be noted, came from me doing a running slide to knock her out of the ring. "Why would you do that?" she asked. It was a good question. I didn't want to tell her it was because it's the only way I could win.

Eventually she grew tired of the game because beating me so much wasn't as "much fun."

Seriously? She's five, and this is ridiculous. I'm now forced to break out a NASCAR game and school her in the ways of competition.

God knows I can't do it any other way.

Friday, August 7, 2009

Every Kill Is Clean And Pure


It would seem like a game made for me. A game built on snuff film culture. Manhunt. I bought it new at full price. There was some buzz about it when its arrival neared. Too gory. Glorified violence. You know, the usual stuff politicos like to target when drawing attention away from illegal wars, pork barrel spending, and sex scandals.

I enjoyed the game well enough, though I found it a bit tedious. The storyline was okay, but the stealth, kill, run, kill got to be a bit too much of the same thing after some time (though the villains were pretty neat). I didn't buy the sequel, and that's because it sounded like they developers tried to quell the controversy that time around.

Let's face it, video games are a lot like comic books when it comes to the eyes of the uninformed. These wanna-be censors, the morality polygon police, think that video games are the domain of children. To think that adults play just doesn't computer. Hence the Manhunt controversy.

This is not a video game for little kids, and I doubt any little kid would want to play it. My daughter, who loves video games, has not even looked at it when she's digging through the stacks. Now, thirteen-year-olds might want to play it, and I don't think that is all that horrible. There's nothing in the game that is going to cause a sane teen to question their world as they know it. Most kids I've met know the difference between fact and fantasy, and this game would be no different.

I'll admit that killing people in this game is therapeutic. I brings a smile to my face not because I'm a psycho, but because I'm not. I get stressed and I don't do typical stress-relief actions like drinking, drugs, or shooting up an LA Fitness. I play video games, and if I can play one where I am the psycho that does mean, horrible things, then so be it. People don't apologize for reading murder mysteries, and I won't apologize for liking violent video games. They aren't the only thing I play (or even the majority), but I do play them, and I do like them.

For all you well-meaning folks concerned about the content of games: If you have kids, monitor what they play. If you don't have kids, stop trying to dictate what others can play. If the games make you uncomfortable, don't play them. It's that easy. Don't spend the money. Don't play the game. You can't cry about the imaginery children that may or may not be affected because that's the parent's job. As a parent, I can tell you I don't trust you to do my job. And thanks for screwing up the sequel.

I'd much rather you turn your concern to healthcare or the economy and leave the game playing up to the people who know what they are talking about -- the players themselves.

Saturday, August 1, 2009

More Awards Won -- Lunar Lander


By some weird twist of fate, I was able to snag all four awards in the Lunar Lander game on PSP's Atari Classics Evolved. Up until this game, I had never played it.

Sure, I had seen the game back in the day but stayed away from it like it was Defender. Land a craft on the moon? How fun could that be? Nothing was shooting at you or coming at your ship on a chaotic tumble. Video games were not about landing. They were about shooting. Period. I still haven't played the classic mode of the game, but the evolved mode is actually kind of fun. What surprised me was that I was able to get all four awards in relatively short time (compared to my win rate on a game I am great at -- Centipede, which is confounding me every step of the way). I'm ever closer now to getting all 44 awards, but my patience is wearing thin, and I don't know how much more I have in me.

Thursday, July 23, 2009

Atari Classics -- One Step Closer

I'm over the half way mark when it comes to the awards in the PSP Atari Classics Evolved. I finished all the Warlords ones (tough), and now have a total of 23 I believe.

Apparently there is a file floating around that has all the awards achieved on it, but I want to do this the old-fashioned way. I want to earn them. Cheat codes are for fuckers with mommy issues. (You know who you are.)

I'm taking my car in to be serviced soon. Two hours of uninterrupted time. I plan on achieving a few more.

Monday, July 13, 2009

Reactor

I first saw the ad for the Atari 2600 game Reactor in a comic book. I don't know why, but the copy for the game made it seem like something I'd want to play. The below commercial did almost the exact opposite.



I ended up getting the game with its unimpressive (by my standards) box. I ended up really liking it, especially the soundtrack (for some strange reason). The game made me a bit tense, as I really feared being "sucked into the vortex." It was, however, everything a good Atari game should be. It was fast and frantic and had me glued to the television for hours on end. Looking at the commerical now shows that it didn't do the game justice.

I don't remember all that much about the comic book ad (other than it may have been drawn by Jack Davis), but I do remember the concept of the game. Being stuck in a nuclear reactor seemed like a cool idea for a game. (And that's saying a lot for someone who lived near enough to Three Mile Island during its crisis that annihilation was a concern.) Sure, like all 2600 games the graphics could've represented anything, but that didn't matter. All that mattered was: Is this game fun?
Reactor was fun. I don't think it's on any anthology/museum game, but if it were, I'd be playing it today. Just don't ask me to watch that damn commercial again.

Sunday, July 12, 2009

Humboldt County's Shop Local Campaign Fails Gamers


I've always had a soft spot for Samurai Shodown. I remember spending countless quarters playing it at various locations in Redding, California. Months ago I heard that Samurai Shodown Anthology was set to be released for the PS2 at a $14.99 price. How could I resist that?

Lately the push to buy local has been running full steam ahead here in Humboldt County. I've been a critic of the movement as I think it is less than truthful about its intentions. My attempt to get this game showcases part of the problem with this movement.

I put the game on my Amazon wishlist. If this game had come out a few years ago I could've gotten it at Crasty's, a local video game store that, after several location changes, went out of the bricks and mortar business. Unfortunate, yes. But I did have other options. Namely, Gamespot.

Anyone who has dealt with Gamestop knows what a headache the place can be. On the weekend of the game's release I called them and had this conversation.

Me: I'm looking for Samurai Shodown Anthology for the PS2. Is it in?

Manager at Gamestop: We haven't had that game in a long time.

Me: It just came out Tuesday.

Manager: Oh, right. We have it for the PSP I think.

Me: What about the PS2? Your store's e-mails indicate it is in.

Manager: We don't have it.

Me: When will you get it?

Manager: We won't. It's not ever coming in.

Me: Ever?

Manager: You can wait until it comes in used ...

Me: No.

So I checked the other stores, which were unfortunately parts of national chains. F.Y.E.. Target. Nothing. Eventually I got it on Amazon.

Shop local pushers would have you believe it's easy to keep all your money in the community. As this shows, however, that isn't nearly true. The local, independent video game store had long since gone under. The local big box retailers and national retail stores never got it in and nor did they try. Amazon, however, not only gave me with free shipping (I bought $25 worth of stuff), but it arrived earlier than Amazon had predicted.

What should I have done? Deprived myself of the game in order to keep 45% of my $14.99 here in Humboldt? Wait for the game to show up used? No. Instead I went with the first person who wanted to sell me the game at a good price. Was it local? Nope, but not due to lack of trying.

Monday, July 6, 2009

Asteroids: The Movie

Asteroids is slated to become a movie. That's right. Atari's simplistic arcade game is going to hit the silver screen. Hopefully there will actually be a script or something.

Is this a good thing?

No.

I can't even imagine video game junkies being excited by this one. Adding a story to the video game in order to make a movie makes it anything but Asteroids.

Enjoy the show.

Friday, July 3, 2009

Super Breakout: 3 Down 1 To Go

I've earned three awards and now all I have to do is beat the one that requires me to destroy all the yellow and green blocks. Of course, these two colors are gradients, and I'm color blind, but I think I'll manage.

Earning this last reward will clear Super Breakout. It will not even put me at halfway yet. I've earned zero rewards on Tempest. That may be the next one I go for.

Every day puts me a step closer. I will do this. I think I may be the first one to do it, too. (At least I can hope.)

Thursday, July 2, 2009

At War With Atari

I've been doing this thing where I try to get all the awards in Atari Classics Evolved. It's a thankless challenge, but I want to do it. I've got all but one in Super Breakout and a host of others. I decided to give the aforementioned game a break and focus on the awards in Centipede, my all time favorite game.

In no time I beat the three challenges and waited for my awards save screen to appear. Then ... nothing. No awards save screen. No awards rewarded. Then I realized I had been playing the game on the wrong difficulty level. To say I was pissed was an understatement. Clearing the screen of all mushrooms had been hard as hell, and now I had to do it again?

I almost threw the PSP across the room.

I remain undaunted, however. I will beat all 44 challenges, and I will open those Atari 2600 games. It is my will.

(And I will probably be disappointed.)