Sunday, August 9, 2009

Kicked In The Ass Again

Soul Caliber III is one of those great fighting games that appeals to those who don't like fighting games. It's also got a fantastic character creation system that lets you do just about any character you can think of. That's the part of the game that appeals to my five-year-old daughter. And then she played it.

Admittedly, when we started playing the game I gave her a 200% handicap. I didn't want her to be discouraged from playing right away. There was a problem, though. She got real good real quick, and she liked it a lot. She liked it so much she started blurting out lines from the game at random moments.

Today I took the handicap away.

In other fighting games she's done well ... without any handicaps. Not great, but well enough to make the game fun. When I took the handicap away the game got really interesting because she got better.


Perfect, actually.

She was winning fights without me even laying a hand on her. Perfect.

Granted, I won a few, but she never got a "Perfect" when playing with the handicap. And my wins, it should be noted, came from me doing a running slide to knock her out of the ring. "Why would you do that?" she asked. It was a good question. I didn't want to tell her it was because it's the only way I could win.

Eventually she grew tired of the game because beating me so much wasn't as "much fun."

Seriously? She's five, and this is ridiculous. I'm now forced to break out a NASCAR game and school her in the ways of competition.

God knows I can't do it any other way.

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