Shooting tanks is great, but when your video screen and radar goes out at night and the screen goes black periodically, you can’t help but feel a bit tense when you hear another unseen tank unleash some hell in your direction. You could try backpedalling or turning, but you didn’t know if you are turning into or away from the shot. You also had to take whatever shot you could in those rare moments when you could see what was on your screen and hope for the best. Today’s military has it so much easier.
Graphically, the game was fairly minimalist. It was Atari back in the early ‘80s, so that is a given. The graphics, however, still served the game well, though the outskirts of Santa Clara could have been the outskirts of any town anywhere. Since you were supposed to be remotely controlling a tank, the graphics actually made a bit of sense as you could imagine that what you saw on your television is what you would have seen if you were really commanding a robot tank back in the early ‘80s.
I’ve played this game again recently, just to revisit it. I have to say that while it seems less intense these days (or perhaps my nerves are deadened from years of Candoor Root abuse), it still holds up fairly well. Granted, there are better combat games that have come along, but back then this was about as good as it got for your home console when it came to tanks blasting the snot out of each other.
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