‘Tis true, warrior.
Back in the day I was an Advanced
Dungeons and Dragons player. With that in mind, it may come as a surprise
that I enjoy the PSP’s Dungeons andDragons Tactics. A surprise to those
who have played it, at least. It was, by
most accounts, not a popular video game.
The game has issues.
A cumbersome menu system and an irritating camera are just two of its
problems. My biggest gripe, however, is
that it takes everything that is fun in the role playing game and jettisons most
of it. No more random encounters. No multi-classes. In doing so, it turned the game into nothing
more than a tactical battle, which is truth in advertising, I guess. So why did I like it so much?
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Nostalgia is a dangerous thing. It’s hard to return to the past, as you
journey there a changed person. I kept
that in mind when I made this purchase.
I knew it wouldn’t live up to those 27 hour marathon sessions with graph
paper, dice, soda, Pop Tarts, stacks of manuals and lots of cursing. I was hoping, however, that it could capture
just a bit of that magic … and it did.
It may be awkward and flawed, but it tries to be a good game, and in
many ways succeeds.
Note: Seven years later I still haven’t finished it…